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Play: Draw 1.
Play & Start (Choose): Discard X cards. KO 1 opposing artist with X cost. Then exhaust.
[Ongoing: 1 Round] Give all opposing artists -1/-1.
Reup 3 if you control at least 2 friendly Party.
Fly. Gain -1 ATK when battling opposing artists.
Gain +1 ATK for each friendly Hardcore.
[Flip when attacked.] Exhaust all opposing attackers (they can no longer attack).
Cut all opposing direct damage if Peace La Kidd is your only artist.
Sha Kim can't attack. End (Choose): KO 1 friendly Emo. Deal direct damage equal to its cost.
Invest 1. Give 1 friendly Emo +2/+2 this round if this is your only artist. You can't play any more artists this round.
Cut 1.
[Ongoing: 1 Round] While jumping, give all friendly Conscious +1 ATK and "can't be blocked."
Cut 2 when this artist is in battle.
Search for 1 non-artist card and put in your hand. Once per round.
Play: Heal 1.
Reup 2. Heal 2 also if you control at least 2 friendly Chill.
[You can equip more than 1.] End: Heal 1.
Fly.
[Ongoing: 2 Rounds] When you play at least 1 Party item, search for 1 Party event and put in your hand.
Gain +1/+1 while you control at least 3 friendly Hardcore.
Gain +3 ATK when attacking opposing artists that cost 4 or less.
[Flip when opp plays artist with cost 4 or less.] KO that artist instead (the artist ability doesn't activate). Invest 1.
Afterdeath: KO 1 opposing item or event, and give 1 friendly Emo +1/+1 until your next round.
KO 1 friendly Emo to invest 1.
Gain +3/+3 if this is your only artist.
[Ongoing: 2 Rounds] Cut 3 while you control at least 3 friendly Conscious.
Gain +1/+1 OR +2/+2 if this is your only artist.
Heal 1 for each friendly Chill. Once per round.
Play: Reup 3. Cash Bag$ can't attack this round.
Gain fly and +1 ATK while you control at least 2 other friendly Party.
Search for 1 item. Equip to friendly Party.
Reup 1 and give 1 friendly Hardcore +1 ATK.
When this artist KO's an opposing artist, gain +1 ATK.
[Ongoing: 1 Round] When at least 1 friendly Emo is KO'd, KO 1 opposing artist at random if possible.
Gain +1 ATK when jumping.
Play: Invest 1 and draw 1. Cut 1 for each friendly Conscious.
If you only control 1 friendly Conscious, invest 2 and end your round.
Reup 2.
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